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Here They Lie. Sony Interactive Entertainment. Here The Lie is an uncanny horror experience where death is not a checkpoint. Delve into an inescapable, surreal world where unsettling encounters and environments come to life. Features HDR compatibility, 4K support for PlayStation®4 Pro.
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Event and Megathread Policies.6. Don't post spam. No Brigading Or Trashing Other Subs.8. No selling, lending or renting of PSVR hardware & games, discussing piracy or gambling.Related Links & Subreddits.PlayStationNetworkOtherLegacy Platforms: -Legacy Side-Projects: - Or visit or. I really enjoyed it (despite this being the only VR game yet to give me nausea), but I'm really not sure exactly what statement the developers were trying to make. Which is a bit disappointing, as I was excited to play it based on its pedigree (Spec Ops: The Line FTW:p).
One of the audio prompts near the end, along with the Red Light District, leads me to believe that it has something to do with sexual repression, perhaps? Still not sure what was going on at the very end though, and who Buddy is (and what would be significant about smashing the mirror he's in or not).Also, very disappointed there's no chapter select:( I really want to show some friends select moments from this game without the (relatively boring) opening:s Anyways, even if I didn't fully understand what the game was about, and even if it did make me frustratingly nauseous (damn these flimsy, meat-filled bodies of ours), I still really enjoyed the game.
Perfectly crazy for my liking!. Here's my take on this, having only played through it once:WARNING SPOILERSMany horror stories take some apocalyptic, otherworldly scenario and put it up as a front while actually telling a personal story about some individual's struggle or fear or trauma. The end of the world in these stories is not the real 'end of the world', but the end of someone's world. The apocalypse becomes a metaphor for something terrible that happened to someone. This is a fairly usual motif in horror and thriller stories.Here They Lie does the opposite of that. The characters, Dana and Buddy, aren't characters at all.
They are metaphors for, or harbingers of, the apocalypse. Man's time has run out - the doomsday clock has finally hit Twelve.' Twelve o clock.
Time to go to sleep.' 'Buddy' is us, mankind, civilisation. Old and faded. When we look in the mirror, he is what we see.
He's an absolute average. Dana is life, light, warmth, hope, decency, god.And when the game begins, Dana and Buddy have long ago split up. The world has long ended.
She is 'someplace else', where all the flashbacks and the ending take place. Call it the heavens. The game begins with a conversation between the former lovers. She asks: I thought we had split for good, but I still enjoy you company. Should we really try again? Is this a good idea? Are you sure you want to go back?And then she puts you on the train to examine the state of the world, to decide whether or not the world is worth saving.And what a world it is!
With no humanity left, all life is animalistic, anonymous and depraved, naked masked animals, criminals and lunatics without speech, populating a burned up rubble. Here they lie.Their voice is the typewriter, and the author (you meet him) is one of them, madly typing messsges of hopelessness, violence and nihilism.Humanity's voice is the pictures and the audio snippets: young, idealistic, im14andthisisdeep-teenagers, hopeful and blind to the otherwise overwhelming terrible nature of the civilized world.And then there's you, Buddy, observing. Trying to figure out who more closely resembles you. Navigating streets of murderers and whores wondering what is worth saving. Following a trail of sparks and cables to whatever place it is that enables Dana to jump-start humanity back to life. And this is the choice you have in the end.
I don't know what happens when you smash the mirror, because I chose to let Buddy return to earth. Which then lit up, supposedly back to civilisation.Now this interpretation has bumps and holes and I am unsure about the role of the Tall Tinder Man, and what it means when the animals 'see' you and destroy you, and what the place is that they send you to. But I thought it was quite clear that Dana and Buddy aren't actual people, but images or perhaps even some sort of gods deciding upon mankinds fate, against better judgment. The animals are what a cynic would call the 'true nature' of human beings, the text messages are their voice, and the pictures are colorful reminders of simpler, idealistic times. Dana is unsure of what to make of it, and leaves the choice to you. But in order to make that choice, you have to travel down into that hell.In another thread, I called Here They Lie a playable Hieronymus Bosch painting.
Bosch painted visions of hell, with hunders of characters usually scattered around the picture depiciting some sort of journey upwards or downward or sideways, looking for redemption. They are naked madmen, showing the 'true nature' of human beings as irreperable sinners (according to Bosch). He got away with incredibly violent and pornographic paintings because the church approved of hell being depicted that way.
The only thing I could come up with after thinking about it again is that you are a memory fighting to stay alive. However, I can't quite match up everything that happens with this idea.Perhaps the tall fire dude with the briefcase represents a professional life that got in the way of a relationship. Always working, you never had time for Dana.Perhaps the voices heard when finding photographs represent other memories intermingled with the memories fighting to stay alive. These voices seem to be idealistic young adults talking about vague stories of the type of deepness newly spiritual 20-somethings discover in college. However, you look too old and conservatively dressed for those sorts of conversations, so maybe that gives credence to these being old memories stored away in this world to die.When Dana is on the bridge and throws a bunch of papers or photos or whatever, maybe that represents her trying to get rid of old memories.However, I'm not sure if it is the memory of Dana that you are chasing to keep alive, or if it is the memory of you within Dana that is trying to stay alive. I think it makes more sense that you are a memory within Dana, as the ending makes it sound that way.
Dana mentions putting you in a place to keep you around, and maybe that is the memory.I also remember something about burning flesh and something about someone telling you that you need to see your daughter, even though it is hard after something happened. Could Dana have been your daughter and not a lover?
Is all your hair gone, because it burned in a fire? What does the stage show with the hangings have to do with any of this? Is it something about the futility of trying to keep something alive? I don't know how any of that fits. I also don't know if the red light district represents infidelity or other animalistic temptation.
I don't know what the aggressive people with non-animal masks represent.And what is with them having sex with television sets, or the one girl having her way with a headless corpse?I wish I could talk to the writers of the game to find out.
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